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Unreal 4 Tree Canopy

To learn Unreal 4 I though a tree canopy would be fun to make. I wanted to see what i could create using one tree canopy texture. I rendered the final result in Unreal 4

Final Render in Unreal 4

Final Render in Unreal 4

Blocking in high poly model ready for Zbrush detailing

Blocking in high poly model ready for Zbrush detailing

Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 1, during the Maya modelling process

Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 1, during the Maya modelling process

Leaf detail

Leaf detail

Final texture maps generated using zbrush xnormal and substance designer

Final texture maps generated using zbrush xnormal and substance designer

The final texture was applied to UV'd alpha boards, and rendered in Unreal 4

The final texture was applied to UV'd alpha boards, and rendered in Unreal 4

This is one single texture across lots of boards

This is one single texture across lots of boards