To learn Unreal 4 I though a tree canopy would be fun to make. I wanted to see what i could create using one tree canopy texture. I rendered the final result in Unreal 4
Final Render in Unreal 4
Blocking in high poly model ready for Zbrush detailing
Sculpted details were done in Zbrush using displacement maps previously sculpted at stage 1, during the Maya modelling process
Leaf detail
Final texture maps generated using zbrush xnormal and substance designer
The final texture was applied to UV'd alpha boards, and rendered in Unreal 4