With over 14 years in the video game industry I have developed an adept knowledge of Maya, Photoshop and ZBrush along with other software like Substance Designer and Painter, Unreal Engine 4 & 5, World Creator, Speed Tree, Quixel Suite, World Creator & Megascans.
Specialising in environment art I use all of these packages for the creation of low and high poly models, sculpts, assets and environments - organic and hard surface with efficient use of UV space.
Also having a solid understanding and daily use of PBR textures & multi-layered shaders. optimising, lighting and exporting to an in-house game engine/editor or UE4/5 for additional real-time lighting, post effects.
I am very self-motivated & hard working, communicating well with others around me. This helps with my ability to ensure the concept art and art direction is conveyed properly into the final level art.
One of my biggest strengths along with level creation working with design and creating content whether it's props or environments is assisting other team members with problem solving and giving them art feedback, whilst following direction well and implementing feedback to a high standard. I take great enjoyment in documenting and developing new workflows.
Working closely with level design I have executed on time many levels from compact small sections to vast open worlds. I’ve worked on 14 shipped titles having various environment art roles across the 14 years I’ve been in the industry. Most recently contributing to Alan Wake Remastered as Lead Artist in which my role involved art creation across multiple areas mostly prop creation including some foliage pipeline work along with team management and mentorship.
As Senior & Lead Artist I've been involved much more than content creation across multiple projects including material library management, documenting workflows and ensuring the team hit the benchmark across their own levels visually but also from a gameplay point of view.
I make a conscious effort to keep up with industry trends and techniques to ensure my work is current and to the highest standard the industry and game fans expect.
SHIPPED TITLES
Alan Wake Remastered - Lead Artist - 2021
LEGO Star wars the skywalker saga – Senior Artist – Spring 2022
LEGO DC Super Villains – Senior Artist - 2018
LEGO Marvel Super heroes 2 – Senior Artist -2017
LEGO City Undercover PS4 Remastered – Art director - 2017
LEGO Star Wars The Force Awakens – Senior Artist - 2016
LEGO Dimensions – Senior Artist - 2016
LEGO Jurassic World – Senior Artist - 2015
LEGO Movie the videogame – Environment artist - 2014
LEGO Ninjago Shadow of Ronin – Additional art - 2014
LEGO City undercover – Associate lead artist - 2013
LEGO Rockband - Environment artist - 2009
LEGO Indiana Jones 2: The Adventure Continues – Environment artist - 2008
Guinness World Records the Videogame – Junior Artist - 2008