As with all the environments on the project Kijimi was a collaborative effort, working with my Lead Stu Niblock we worked up the main areas seen in the movie. Personally I took on the roofing elements, creating a modular kit of meshes along with textures and materials for them. The rubber roof material had a selection of packed custom masks to give some nice high fidelity snow break up with as little repeat in pattern as possible, the player was able to run over and around the rooftops so they had to be nicely detailed. The roof props such as chimneys etc were also created by me.