Website powered by

Lego Star Wars: The Skywalker Saga | Echo Base

While working on the Echo Base level as part of the wider Environment Art team I had the responsibility as Senior artist to create the modular kits for the corridors, the floor/groundwork, some of the piping, door frames, various props & lighting seen in the images here. It was a great level to work on and had fun working with design and the art team, using a mixture of techniques to help bring the level together.

I worked on everything in this image apart from the treadplates and door frame seen mid shot. I also did the lighting on the level as well

I worked on everything in this image apart from the treadplates and door frame seen mid shot. I also did the lighting on the level as well

Another shot showing the corridor kit, props, floor work & lighting I did

Another shot showing the corridor kit, props, floor work & lighting I did

This area was shared. I worked on the materials for the ground and scraped ice walls along with the canisters mid shot & lighting

This area was shared. I worked on the materials for the ground and scraped ice walls along with the canisters mid shot & lighting

This is one of the modular corridor chunks that interconnected to form the rabbit warren of pathways throughout Echo Base. Mixture of modelling & sculpting were done to create these

This is one of the modular corridor chunks that interconnected to form the rabbit warren of pathways throughout Echo Base. Mixture of modelling & sculpting were done to create these

Texture for the scraped ice walls - 100% Substance Designer

Texture for the scraped ice walls - 100% Substance Designer

Another shot of the final material created for the scraped ice walls - 100% Substance Designer

Another shot of the final material created for the scraped ice walls - 100% Substance Designer

Luke's med bay bed & control panels (white panelling surround was made by Andy Bee)

Luke's med bay bed & control panels (white panelling surround was made by Andy Bee)

In game shot of the walkway rig i made for set dressing the scene

In game shot of the walkway rig i made for set dressing the scene

Isolated render of the walkway rig modelled in maya & textured with trims and baked elements in substance painter

Isolated render of the walkway rig modelled in maya & textured with trims and baked elements in substance painter

The snow pile and clumps sculpted in zbrush were used throughout Echo Base to dress the corridors and help blend in props like the yellow canisters seen here

The snow pile and clumps sculpted in zbrush were used throughout Echo Base to dress the corridors and help blend in props like the yellow canisters seen here