Starkiller was one of the physically largest environments I've ever worked on. With it being a fast paced flight level where you can cover ground quickly the area had to be big, but at the same time swooping down low to the ground in some places meant the detail up close also had to be high fidelity. I was Senior Environment artist on this area working with 3 other artists, I was responsible for all of the landscape near and far, lighting, atmosphere & skydome along with polish for certain materials on the Oscillator structure which was created by Katie Humes, the team did an awesome job on this and was a personal favourite for me to work on 
Panning shots of the level